I had under a hour to try and solve these things before the sale is finished but I just could not find any solutions to the above. You really should consider making just a Retopology app, you get tons of sales but when you already own Zbrush, Mari, Substance painter its alot of money for just a retopology task. Things I really like is the topology is very clear to see, the smooth brush is great and in general Quad strip are fast to lay down. In addition to this a hot key to select a brush tool would be helpfull thus returning back to the original tool you had prior. Quads tool needs more modifiers to customize what the LMB, RMB, Shfit, Ctrl, Alt is used for. I found it hard to see the clavicle or scapular. The default material on the high res mesh is too flat and does not show shadows and contours very well. Right-click tweak with the large balls in the way is annoying. It is easy to master and is designed for professional use. When I right-click to tweak Id like for it to have a snap and weld ability when close to other points. 3DCoat Textura is a tailored version of 3DCoat, with a focus exclusively on Texture Painting of 3D models and Rendering. I find Quads mode with Direct method most convenient. MMB click would do the job, this is a task done alot between extruding. Though it is similar to these programs, it also has a lot of unique features. We need a faster way to add a loop slice. 3D Coat is a sculpting and texturing package often likened to ZBrush or Mudbox. Just to give some feed back, hopfully the devs will read this.
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